Where Barbarians, Archers, Giants, and later Root Riders queue before a war attack.
Walled core
A compact Town Hall compartment with storages used as hit points, not as decoration.
War map
Prep day scouting, then battle day attacks scored up to three stars against one matched clan.
Workshop line
Nine siege machines at the Town Hall 18 cap, each one a different way through the first wall.
Hero Hall
One building since November 2024, and its level decides how far each of the six heroes can climb.
Capital district
Weekend raids spend attacks for Capital Gold, which upgrades the clan’s districts rather than your storages.
Early army
Barbarian King from Town Hall 4 and Archer Queen from Town Hall 8 — the first heroes most chiefs meet.
Air layer
Air defenses, sweepers, and Eagle Artillery — the reason a dragon swarm needs a plan, not just a drop.
League weekend
Clan War Leagues add several battle days, promotion, and bonus loot on top of a normal war.
Elena Morales
“The walled-core study stopped our clan from copying a pretty base that died to a single queen charge. Storages as hit points finally made sense on the war map.”
Marcus Ng
“The Capital district card is the one I send before raid weekend. People stopped spending Capital Gold like it was Home Village gold, and the district we voted on actually finished.”
Amina Cole
“I used the Hero Hall card to explain why our King stalled. The hall level was the cap, not a missing builder. That one sentence saved a week of arguing in chat.”